Thursday, December 30, 2010

Black Templars vs. Salamanders Part 2

1850 Points - Annihilation - Spearhead 
Salamanders vs. Black Templars 

Being stunned was really a bit of an annoyance to my opponent. Literally everything except the two bikers and the rhino to the west were either stunned or in combat. The bikes closed in with my Land Raider and fired their melta weapons, only stunning it with the Multi-Melta. 
The Redeemer fired one hellstorm cannon with the Machine Spirit into my Thunder Hammer Terminators, killing only one. The rhino fired its storm bolter into the terminators as well, but failed to kill one with their armor save. It was a less than glorious shooting phase for the Salamanders. 
Being that my Champion was still in combat with the stunned Rhino, he continued to bash it with the Black Sword, causing it to immobilise and lose its storm bolter. However, the power fist in the squad with him was able to penetrate the rhinos armor and cause it to explode! Killing two marines inside, but unable to wound any of the other models in the 4" explosion. It would have been nice to see some of those bikes die. Oh well, once I got into combat there, I was able to kill one marine bike with the power fist. They then rolled their leadership for losing combat and actually failed! I elected not to attempt a sweeping advance, and let them run of the board. Being fast, you would think they would run pretty far. Well they only ran 6". I then followed them with my consolidation, to keep them running. 

Being stunned, my Land Raider couldn't really do much thanks to the older 4th edition Machine Spirit rules. But I could still fire one weapon at BS 2. Firing the twin-linked lascannon into the bikers. But not even the Emperor can save you when shooting with such a low ballistic skill. In the meantime, I moved my dreadnought around the wreaked Imperial Fists rhino in order to assault the bikers. Need to get them into combat and stop them from shooting my land raider for a turn. In the assault however, I was unable to actually hit the marine bikers, even with my Preferred Enemy. But at least the bikers were unable to plant their krak grenades on him. 
Up north, my Crusader squad that was fighting the bikers moved up and around to support the Emperor's Champion in his assault. Both squads fired into the Salamanders, but were only able to kill one. Still, every casualty counts. If my champion can kill three or four in on the charge before they can react, I am sure the assault will be a victory. 
Killing three marines on the charge, I was very happy seeing those Salamanders being picked up off of the table. In reaction, the Salamanders split their attacks. Sending two marines at each squad. However, they were unable to wound. The champions squad however was able to put out  a whopping seven wounds out of nine attacks. But the Salamanders stood strong, defiant in the face of annihilation! But it was short lived when the second crusader squad put out eight more wounds onto the Salamanders. Only three of them were saved, killing the entire squad. The two squads then consolidated in separate ways. One to help run the bikers off. The other stood behind the terminators as a support for them in-case the squad inside of the Land Raider was able to overpower them. 
Smashing their Thunder Hammers into the hull of the redeemer, they were only able to stun the vehicle. However I was able to destroy another weapon and chose the second flamestorm cannon. 

Turn four, my opponents second drop pod finally came in. Not that I was wanting it too... When it did, it landed in front of my land raider, firing its multi-melta, but missed. And yes, I was very scared. I was not ready to deal with a dreadnought with LC armed Terminators.
My opponent then moved his speeder to the other side of his own land raider and fired its multimelta into my rhino, trying to prevent me from catching up with his bikers and running them off the table. He was very successful. The rhino ended up with the explosion result and had a 6" effect, killing a marine in the Champion's squad. The heavy flamer on the speeder however was non-effective. 
His rhino sped down below the combat between my dreadnought and the bikers, trying to sink in with my Land Raider. We'll see if it does anything useful. It may have a chance because his Iron Clad is within' assault range. In the result of its charge, it was able to immobilize it. This is something that I really had hoped wouldn't happen. In return though, my own thunder hammer terminators were able to stun and immobilize the redeemer. I was hoping to wreck it so that I may assault the squad inside in my own turn. 

In the fourth turn, something hit me. I had not been rolling for my own reserved unit of Assault Marines. So I brought them in via deep strike right behind the iron clad. They scattered towards it and thankfully were able to stay far enough away to not suffer from the mishap table. From where they landed I had to get my plasma pistols as close to the sights of the rear armor of that dreadnought as possible. However they were ineffective. 
My land raider obviously couldn't go anywhere and fired into the dreadnought straight ahead with it's twin-linked lascannon, causing it to explode.
My LC terminators moved towards the oncoming rhino in hopes of assaulting the unit inside. But, this would only happen if I could wreck it or cause it to explode by shooting it with the other twin-linked lascanoon, and my opponent failed his cover save from me firing through a unit. And guess what! It happened! The Rhino blew up and killed one of the bikers in combat with my dreadnought and one of the passenger marines. Up north, I needed to get my Crusader squad close to the biker marines to run them off of the table. My champion's squad fired into it as well and shook it. The Marshal and his command squad fired and stunned it. So if my assault fails this turn, it will turn out better on my next turn. 
Moving into the assault, my Champion's squad charged into the speeder stunning it and destroying its melta weapon with the power fist. 
My LC terminators were able to pull a multiple assault thanks to the wording of the rule book. A single terminator was able to charge the attack bike will the rest went into the tactical squad. The bike was dead outright with three power weapon wounds. The tactical squad was able to put four wounds on the terminators, killing one. However, the terminators put twelve back onto the tact. squad, killing all of them. With the consolidation,  I moved both the terminators and the dreadnought towards the redeemer, in hopes of finally assaulting the squad inside.
My TH Terminators finally smashed open the redeemer, causing it to explode. None of the terminators inside died however.

Turn five. The final push before the roll for the end. Claiming those last important points. 

Unfortunately, in my opponents turn, I gained a point right off the bat thanks to the bikers running off the board. 
The Iron Clad backed away from the Land Raider and positioned itself to fire it's heavy flamer into the Assault Marines, killing three of them.
Back over with the Terminators, Vulkan Hestan unleashed the fury of the Salamanders Chapter. Aiming his gauntlet heavy flamer towards the terminators, he hit two of the four, and caught five of the marines in the command squad behind them. Both terminators died as well as two of the marines. After, the drop pod in the center of the fight fired into the command squad, killing the final chainsword wielding marine. 
Both the Terminators and the Command Squad rolled for their righteous zeal, passing their leadership and only rolling a 1 for both squads. The Assault Marines do not benefit from the Righteous Zeal rules however, so they rolled a normal leadership test and passed. 
Moving into the assault phase, Vulkan and his terminators assaulted my own terminators. Vulkan attacked first, killing both terminators. Not good... But, it they did make their points and held Vulkan and his squad off for a while, freeing up other squads. 
In the combat between the Dreadnought and my Assault Squad, I was able to stun it once, but the dreadnought killed one of my marines. So that was a tie combat.
And my Champion and his squad was still in contact with the speeder that didn't move, thanks to it being stunned. The ending result was a wreck thanks to the power fist. 
 I moved my dreadnought towards the drop pod in the center of the field in hopes to get another point if I assault it. Strength seven with the tank hunters special rule. But all I got was a stunned result. So I fired my lascannon from the land raider, but it got a cover save and passed. The other drop pod had the same story. 
Every other unit that was not pre-occupied I moved in to kill Vulkan and his terminators. They were going to die. First thing I did was throw in my Marshal's Holy Orb of Antioch right over Vulkan, hitting him and three of the terminators. Wounding all four, but killing none. Worth a shot. Everyone else fired their pistols, failing to kill any of the terminators. 
Assaulting in, my Marshal attacked at initiative six thanks to furious charge. Focusing all of his attacks on Vulkan, I hoped to kill him before he could attack back. Dealing out four wounds, Vulkan was able to save two of them with his 3+ invulnerable save. Luckily, I had my champion in base to base contact with Vulkan as well, thanks to his Slayer of Champions special rule. 
Vulkan struck back at the Champion, knowing that he had a better chance of killing him than the Marshal. And my opponent also just wanted to insult the Templars. But, he failed. For the Holy Armor of the Emperor's Champion can not be broken. Even by the weapons of the primarchs, like the Spear of Vulkan. 
Striking back with the fury of the Emperor in his heart, the Emperor's chosen champion dealt back four wounding hits onto Vulkan. More than enough to kill him. And that is what it did. Vulkan failed three of his invulnerable saves. 
Now it was the Terminators turn to finally unleash their power. Splitting the attacks, two of the terminators struck the command squad, killing everyone. The Marshal, apothecary and the fighting company champion, all dead. Only one marine from the Crusader squad, not lead by the Champion, was killed though. 
But not even with a 2+ armor and 3+ invulnerable save, can you survive the overwhelming amount of attacks thrown at you from both assaulting Crusader squads. Every terminator was killed. 
Back over at the combat between the dreadnought and the assault squad, there was much glory to gain. Dodging the single dreadnought attack, every marine survived it's fury. Planting two melta bombs to it's hull, there was a massive explosion that had about as much strength as a dwarf grot. 

Rolling to see if the game continues, we rolled a 5. My opponent then respectfully reach his hand forward, requesting to cease fire and give me my victory. It was a great game. One that I definitely needed to improve my list. And one to show that Black Templars can best over-whelming numbers any day.

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